07-03-2014, 01:38 AM
(07-02-2014, 03:46 PM)BullockDS Wrote: *I honestly can't remember if LttP does later on hint at the Ice Rod; I just remember that it doesn't early on.
There's a man in Kakariko Village that tells you about it. You can talk to him the first time you reach the village. Granted, he doesn't tell you what it is, just where to get it.
Something important to remember here is that Ocarina of Time came out two years after Super Mario 64. That's not a lot of time for developers to really figure out what works in what was then the brand spanking new third dimension of gaming. This was the first game with something like Z targeting. Hell, I remember reading a review of Jak & Daxter that teasingly referred to Jak as Link because of that game's targeting system. Nobody else used it much in the next couple of years, apparently.
I almost agree with him on the waiting. It's irritating now, but again you have to remember: early 3D gaming. The door opening/chest appearing cutscenes were a great idea at the time because of how easy it was for people to lose their sense of place within a room. That kind of thing just happens to people who haven't played many 3D games. Try to imagine someone new to 3D gaming, hitting a switch to open a door in a dungeon, then trying to find out where in the room that door was without a cutscene. Even harder if they hadn't acquired the compass yet. It would be irritating more than anything.
The chest opening cutscene though - can't argue there. And with all of the talking he complains about, I'm surprised he doesn't mention the owl.
Finally with the waiting, I don't agree with him about the enemies at all. He clearly didn't take much time to explore enemy interactions with his items.
I DO agree with his thoughts on the bosses though. To me, most of the 3D Zelda game bosses are pretty crappy. They rely too much on "stun somehow > do damage > repeat"