I think it would be neat if "The Final Resource" (if that's what we're set on calling the last stage, not that it has to be a Final Destination reference, guys!) was more technologically themed perhaps with bits of code floating around or hex values streaming down the background Matrix-style. Dazz (if he is the final boss) should have moves based around manipulating the site, maybe tearing bits of data to use as projectiles or shields (though I suppose maybe that's more Petie's thing? Heh) I don't think being just another 'copy the fighters' movesets' is all that interesting, and it kind of goes against the idea of the game being expandable as it kind of throws people whose characters aren't in the first version under the bus as Dazz won't be using those moves.
What if the final boss was a more stationary/giant boss like Galactus/Apocalypse/etc.? What if it was a giant version of the Pixeltendo pencil logo stabbed into the ground? It's eraser could flip off to shoot missiles and the nose could shoot lasers and the moustache could twitch to signal an earthquake or other devastating but easy to dodge attack? I dunno.
Also, does anyone think it's a bad idea for me to make a STORY thread? We should probably talk about it before too long but it might be a bit early to plunk discussion into that just yet.
EDIT: Oh and on the topic of levels in general, Spamhaul and The Archive totally need to be stages. Also I think it'd be smart to start thinking of stages that aren't "this is what this character's stage is" and are more just "what would make interesting stages that could fit multiple people". I mean, it's cool that people wanna have unique stages for their characters but it would help to have some variety and making stages is a good way to throw in a lot of tSR/VGR "lore".
What if the final boss was a more stationary/giant boss like Galactus/Apocalypse/etc.? What if it was a giant version of the Pixeltendo pencil logo stabbed into the ground? It's eraser could flip off to shoot missiles and the nose could shoot lasers and the moustache could twitch to signal an earthquake or other devastating but easy to dodge attack? I dunno.
Also, does anyone think it's a bad idea for me to make a STORY thread? We should probably talk about it before too long but it might be a bit early to plunk discussion into that just yet.
EDIT: Oh and on the topic of levels in general, Spamhaul and The Archive totally need to be stages. Also I think it'd be smart to start thinking of stages that aren't "this is what this character's stage is" and are more just "what would make interesting stages that could fit multiple people". I mean, it's cool that people wanna have unique stages for their characters but it would help to have some variety and making stages is a good way to throw in a lot of tSR/VGR "lore".