Users browsing this thread: 4 Guest(s)
[TUTORIAL] N64 Texture Ripping
#1
UPDATED 1/19/2017
As of now, the method used in this tutorial doesn't seem to work properly anymore, much to my sad face causing dismay. Not sure why that is exactly, but luckily I do have a new method figured out, just need to write up a new tutorial when I get the chance. Fun times. Until then, sorry for the inconvenience and/or waste of a click!

Special thanks to: TwisterWithATrickster for being a real bro and helping me work through the new method, he's a p. cool duder.




UPDATED 7/4/2015

I was looking for some good tutorials for N64 texture ripping when I first started, but couldn't find any, so I decided to make one!

=Required Programs=

1.Project64
2.RiceVideoPlugin
3.Any N64 rom

=Setup=
Start by moving"RiceVideo.dll" and "RiceVideo6.1.0.ini" from the downloaded RiceVideo files to the "1.6 Plugins" folder within the Project64 folder.
Then move the "BMGLibPNG.dll" file to the main Project64 directory.
Once all the files are in place, the plugin must be activated within the emulator. Run Project64 and go to "Settings..." within the "Options" tab. You can also press Ctrl+T to do this.
[Image: IuEKaSN.png]
Then click "Plugins"
[Image: Q65T5fC.png]
Proceed to switching the default graphics plugin with Rice.
[Image: nORd6Zb.png]
You're now finished with the basic setup! Exit the settings and open up the game.


=Ripping the Textures=
You will now need to play the game you intend to rip from until your desired target is present on screen. I'm using Kirby from Kirby 64 as an example. Once your target is on screen, click the "Options" tab and then click "Configure Graphics Plugin...".
[Image: bSL9law.png]
To see the advanced options, such as the texture dumping, you'll need to uncheck this box here.
[Image: PbTAx2D.png]
After, go to the "Texture Filters" tab and check this box and exit the window.
[Image: H3SzKDs.png]
Now all you need to do is go back to the "1.6 Plugins" folder where you moved the dll files associated with rice and you should see a new "texture_dump" folder with varying amounts of textures!
[Image: hB8Vp00.png]

=SUCCESS=

If there is anything else I can do to make this tutorial easier to understand, let me know! Smile
[Image: 582217063e.png][Image: RWDCRik.png]


Reply


Messages In This Thread
[TUTORIAL] N64 Texture Ripping - by Shade - 07-06-2014, 04:15 PM
RE: N64 Texture Ripping Tutorial - by Shade - 07-13-2014, 09:47 PM
RE: N64 Texture Ripping Tutorial - by OmniGamerX - 07-21-2014, 10:42 AM
RE: N64 Texture Ripping Tutorial - by Shade - 07-21-2014, 11:24 AM
RE: N64 Texture Ripping Tutorial - by OmniGamerX - 07-21-2014, 07:12 PM
RE: N64 Texture Ripping Tutorial - by Shade - 07-21-2014, 07:33 PM
RE: N64 Texture Ripping Tutorial - by OmniGamerX - 07-21-2014, 07:35 PM
RE: N64 Texture Ripping Tutorial - by Shade - 07-21-2014, 07:58 PM
RE: N64 Texture Ripping Tutorial - by OmniGamerX - 07-22-2014, 09:32 AM
RE: N64 Texture Ripping Tutorial - by Shade - 07-22-2014, 11:37 AM
RE: N64 Texture Ripping Tutorial - by RetroNuva10 - 03-24-2015, 07:53 PM
RE: N64 Texture Ripping Tutorial - by Shade - 03-25-2015, 04:24 PM
RE: N64 Texture Ripping Tutorial - by RetroNuva10 - 03-28-2015, 11:35 PM
RE: N64 Texture Ripping Tutorial - by Shade - 03-29-2015, 08:55 PM
RE: N64 Texture Ripping Tutorial - by Solarurz - 03-28-2015, 08:56 PM
RE: N64 Texture Ripping Tutorial - by Web-Slinger - 04-30-2015, 04:02 PM
RE: N64 Texture Ripping Tutorial - by Shade - 07-04-2015, 10:10 PM
RE: [TUTORIAL] N64 Texture Ripping - by Ubernub - 08-02-2020, 01:41 AM

Forum Jump: