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07-06-2014, 05:45 PM
(This post was last modified: 07-06-2014, 05:48 PM by Koh.)
(07-06-2014, 04:50 PM)Dazz Wrote: I'd love to see that full walk cycle without the background and stuff. It looks pretty smooth!
These sprites specifically no longer used, but here it is:
(07-06-2014, 05:03 PM)Gors Wrote: the dirt seems too orange-y, and I'd place the camera more raised. Half of the screen is just dirt and I think it's kinda bad.
That's probably been resolved with the new graphics. As for the camera, what happened there was he wasn't at the bottom of the room. The player is kept near the center of the screen if they aren't near the edge of the room, so they don't end up hitting something they couldn't see ahead of time.
(07-06-2014, 05:27 PM)Gwen Wrote: The HUD also seems unnecessarily large, and paired with what Gors said, leaves only a small amount of the screen to really focus on, which is hard to do because the rest of it's so distracting. Artwork itself looks good though.
This is also being compromised. To cut some pieces off, I figured some things would be better off scrolled in and displayed during a time interval, such as Experience and Pixels, and then leave the screen, since they really don't need to be displayed at all times.