07-07-2014, 12:25 AM
(This post was last modified: 07-07-2014, 12:27 AM by Crappy Blue Luigi.)
i play roms of pre-3d systems in 2x size without filters all the time. my personal preference tends to lie on the side of "1x-3x pixels are fine depending on the size of the content, anything bigger looks kind of absurd"
also, agreeing with sportoise, and going a step further: do not stretch or rotate pixels procedurally. it saves on artist work and graphics space, but it looks ugly as all get-out. pokemon gen 5 suffers greatly for this, in my eyes. i'll take human-crafted partially-animated pixels over engine-crafted fully-animated pixels any day of the week.
half-pixels don't exist. you're living in a fantasy world. it's time to grow up, sengir
also, agreeing with sportoise, and going a step further: do not stretch or rotate pixels procedurally. it saves on artist work and graphics space, but it looks ugly as all get-out. pokemon gen 5 suffers greatly for this, in my eyes. i'll take human-crafted partially-animated pixels over engine-crafted fully-animated pixels any day of the week.
(07-07-2014, 12:19 AM)Sengir Wrote: What about 150% pixels? Should they even be allowed? Is it possible (ethical?) to criminalise these +-.5 pixels?
half-pixels don't exist. you're living in a fantasy world. it's time to grow up, sengir