07-07-2014, 12:57 AM
My problem with the way indie game developers are utilizing spritework is that everything looks the same... I mean, there are an infinite number of ways and styles in which pixels can be utilized, but indive dev teams seems obsessed with this in-between Atari-NES style in terms of the way they draw it up, then they splash on some SNES paletting to make it look more detailed or something.
The medium can do so many things, though... Super Metroid, Super Mario World, Pac-Man, Drill Dozer--all of these games look different. Why do indie games all look the same?
The medium can do so many things, though... Super Metroid, Super Mario World, Pac-Man, Drill Dozer--all of these games look different. Why do indie games all look the same?