07-10-2014, 03:59 PM
I followed the tutorial exactly as shown, but there's still one problem that's stumping me and may be similar to redblueyellow's situation.
Every model has an underscore next to its file name, which I'm told is supposed to indicate it's been compressed.
I collapsed the compression and previewed the model with texture, then I export the file, but then it asked if I want to decompress the file before exporting.
Whether not I decompress or leave the file alone, the underscore goes with the file name, making it difficult for MKDS to even register it as a file it can open.
Using the "all files" option won't open it, and when I rename the extension, I end up with this confusion mess:
I dunno, maybe I just picked up an MKDS that was a different version from the one you used to extract the models from. I may not be planning to rip models anyway, just toy around with them using Cinema 4D (Which is another possibly costly 3D program that can access game models).
Every model has an underscore next to its file name, which I'm told is supposed to indicate it's been compressed.
I collapsed the compression and previewed the model with texture, then I export the file, but then it asked if I want to decompress the file before exporting.
Whether not I decompress or leave the file alone, the underscore goes with the file name, making it difficult for MKDS to even register it as a file it can open.
Using the "all files" option won't open it, and when I rename the extension, I end up with this confusion mess:
I dunno, maybe I just picked up an MKDS that was a different version from the one you used to extract the models from. I may not be planning to rip models anyway, just toy around with them using Cinema 4D (Which is another possibly costly 3D program that can access game models).