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Jamuk's Sprite Thread
#1
Hello again tSR, long time no post.

So I've been working on a load of top-down Zelda-inspired stuff recently, looking for some constructive criticism on them and I'd be interested to hear any thoughts.
Mainly I'm thinking the player looks a bit odd from the side, but also I'm having some trouble time-wise; this style takes a long time to do, so if anyone has any tips to speed up work, I'd be grateful. Smile

Player:
[Image: 6T5QUQW.gif] [Image: uTpN6eP.gif] [Image: e1W9h8D.gif] [Image: wnZytVt.gif] [Image: w4T79G6.gif]

[Image: 2BPnGTb.gif] [Image: 7Kh1ifQ.gif] [Image: LeXIrfe.gif]

Sword swing (to be overlaid onto player):
[Image: Cc5mAvV.gif]

Items:
[Image: B1miD5V.png]

Effects:
[Image: 49vmWN3.gif] [Image: p28xptl.gif]

Tiles:
[Image: ynR7KEf.png]
[Image: nEd8WNg.gif] [Image: dxM6PDF.gif]
[Image: Sg3Lupu.png]

Mockups:
[Image: 6pW16An.png]
[Image: QRkvmNN.png]
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Messages In This Thread
Jamuk's Sprite Thread - by Jamuk - 07-13-2014, 11:51 AM
RE: Jamuk's Sprite Thread - by Koh - 07-13-2014, 01:17 PM
RE: Jamuk's Sprite Thread - by Jamuk - 07-18-2014, 10:58 AM
RE: Jamuk's Sprite Thread - by Kelvin - 07-18-2014, 04:30 PM
RE: Jamuk's Sprite Thread - by Quotient - 07-18-2014, 05:26 PM

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