(07-17-2014, 09:56 AM)Midi Wrote: So these different resolutions, are you making it so when people play on different screen settings, different graphics are used to make it look nice on small screens, rather than depending on mipmapping to do it for you? That's just the vibe I'm getting.Actually, it's to appeal to the best of both worlds. The actual screen resolution of the game is constant (quadruple the size of the Gameboy Screen; 640x576). People are just given the option to switch between super pixely graphics with minimal detail (Lo-Res), not as pixely graphics with more detail (Mid-Res), and minimal pixely graphics with the most detail (Hi-Res). Doing this, you'll grab the attention of both those who prefer more detail, and those who like the more retro-style sprites, widening your audience, instead of only appealing to those who like one specific type of pixel-based sprite graphics. If you don't draw the higher resolution graphics by hand, they won't look nearly as nice, or have as much detail as they COULD, especially if you use one of those nasty filters like hq2x.
Also, I didn't like the results of messing with the legs; I have a feeling I'll have to try redoing the legs of the key frames to incorporate a bent knee for the leg going forward, so the inbetween frames can look nice.