As you all know, I am a huge fan of Platinum Games, and I am currently ripping models from Bayonetta. I can rip every model from that and Vanquish just fine, but all of the other games either give me problems (like Anarchy Reigns), or don't work at all (like Madworld).
So I thought we could do a team effort here, in which we all work together to rip models from Platinum's games, as well as examine the file types and whatnot. Your help and contributions will be greatly appreciated.
Here are all of the games from Platinum that are on systems we can rip from:
Madworld (Wii)
Infinite Space (NDS)
Bayonetta (PS3/X360)
Vanquish (PS3/X360)
Max Anarchy / Anarchy Reigns (PS3/X360)
Metal Gear Rising: Revengeance (PS3/X360/PC)
The only games I've looked at out of all of these are Madworld, Bayonetta (X360), Vanquish (X360 and PS3 versions), and Anarchy Reigns (X360). Madworld's models use a .dat format just like all of the others, but Noesis cannot look at them. (I'm guessing they use a different encryption/compression/storage method than the games from Bayonetta onward) Noesis can open Anarchy Reigns models, but most of the textures end up being shrunken down. From the looks of things, this game uses a different method for storing its textures.
If you have any questions, feel free to ask. Thanks.
So I thought we could do a team effort here, in which we all work together to rip models from Platinum's games, as well as examine the file types and whatnot. Your help and contributions will be greatly appreciated.
Here are all of the games from Platinum that are on systems we can rip from:
Madworld (Wii)
Infinite Space (NDS)
Bayonetta (PS3/X360)
Vanquish (PS3/X360)
Max Anarchy / Anarchy Reigns (PS3/X360)
Metal Gear Rising: Revengeance (PS3/X360/PC)
The only games I've looked at out of all of these are Madworld, Bayonetta (X360), Vanquish (X360 and PS3 versions), and Anarchy Reigns (X360). Madworld's models use a .dat format just like all of the others, but Noesis cannot look at them. (I'm guessing they use a different encryption/compression/storage method than the games from Bayonetta onward) Noesis can open Anarchy Reigns models, but most of the textures end up being shrunken down. From the looks of things, this game uses a different method for storing its textures.
If you have any questions, feel free to ask. Thanks.