I couldn't say, since I've yet to experience it. I'm just talking about what I see at face-value from screenshots and videos of most modern games. While the formations of the environments usually look awesome, like shown in Xenoblade, some of the other games just kinda kill the excitement of it for me when it's all brown, gray, and brown-green.
It's one of the reasons I think the new Zelda on Wii U is going to really shine, because it has detailed graphics, as well as nicely colored graphics at the same time. Now if they fill it to the brim with interesting environments and lots of things to go check out, it's probably going to top the looks department of every Zelda game for me, with the nostalgia stripped away. With the nostalgia, I still think Link's Awakening/the Oracles had the best visual style, just because everything looked really clean, and even when you add detail to those graphics, they're still clean. Granted they weren't perfect, and had some perspective issues, but they conveyed the messages of what things look like fantastically.
It's one of the reasons I think the new Zelda on Wii U is going to really shine, because it has detailed graphics, as well as nicely colored graphics at the same time. Now if they fill it to the brim with interesting environments and lots of things to go check out, it's probably going to top the looks department of every Zelda game for me, with the nostalgia stripped away. With the nostalgia, I still think Link's Awakening/the Oracles had the best visual style, just because everything looked really clean, and even when you add detail to those graphics, they're still clean. Granted they weren't perfect, and had some perspective issues, but they conveyed the messages of what things look like fantastically.