07-21-2014, 08:53 PM
(07-20-2014, 11:28 AM)E-Man Wrote: Since I'm planning on having the game programmed in Flash, I was wondering if there are any limitations I need to know about. That way, I could keep track of how much I could throw in before I hit certain boundaries. Worse case scenario is that I divide the game up in episodes, like how Taletell does it with their games.
I haven't played Monkey Island but judging from the amount I've heard about it I would assume it'd have a good number of hours of gameplay (at least 5). Flash isn't the best platform for big games, as more likely than not you're going to play it in a web browser, and waiting for it to load while it chomps on your bandwidth isn't nice. Episodes might be a good idea if it's to be played in a web browser.
However, if I were to program this I would do it in Haxe. This is very similar to Flash's ActionScript 3.0, but in addition to Flash it can also target desktop (Windows, Mac and Linux), which is a much better option for a largeish point-and-click adventure. It can also target other platforms (Android and iOS, Ouya, and I think more desktop stuff like Python and Java) but I doubt you'll want it beyond Flash and native desktop.
Other than that I can't think of many limitations. Targeting Flash the only usable audio formats are WAV and MP3, for others it'd be WAV and OGG. Also I can't do 3D stuff but I don't expect this would need that anyway.
If you could get some mockup screens and puzzle designs up I can see if this is out of my scope or not.