07-26-2014, 04:21 AM
(07-20-2014, 09:52 AM)Midi Wrote: What I mean is, in SMBX, the sprite sheets themselves are scaled up (along with having the stupidest layout I've ever seen in a sprite sheet) instead of having the program scale them up during rendering. Are you using enlarged sheets or scaling at render time?
There are reasons SMBX stores the sprites scaled up, and that's because it supports custom graphics. By storing the sprites at 2x resolution, it allows custom graphics to be at 1x resolution.
Still, it's totally pointless to do this unless that is a factor.