07-31-2014, 05:12 PM
OK, here's the main characters I currently have designed for the game. Click on the square thumbnails to view their concept art.
MIDI WAFFLE
Protagonist for the first game. Uses elemental acorn bombs for fighting and overcoming environmental obstacles, such as fire for burning things, ice for making bridges over water and freezing enemies, and thunder bombs for triggering electrical conductors. He can also use his bombs for mobility enhancement by standing on a mine and detonating it to jump high, or spin them like tops to hit things on the ground that are too difficult to hit by throwing. He can also use a wall jump to climb narrow shafts and backslide to dodge enemies.
TREY CARTIER
Protagonist for the second game and supporting character in the first. His game is more stealth-oriented, and as such, he uses ninja techniques, such as advanced parkour and ninja weapons conjured from dark matter. Since his game depends on stealth, you get rewarded more by accomplishing contracts with a little enemy interaction as possible, and are penalized for needlessly taking out enemies. Trey can even use his shadow bending to become completely invisible and pass through transparent objects when not lit by a direct light source. His powers are also enhanced at night. In Midi's game, he teaches the player how to backslide and wall jump.
SOPHIE CARTIER (NO SPRITE YET)
Supporting character for Midi's game. She provides transportation by piloting the airship and healing Midi when he is injured and doesn't have a clinic nearby to visit. She also provides Midi with updates on contract opportunities and new information from Trey.
SHACKLEBOLT
Protagonist for the third game, Shacklebolt uses telekinetic moves for solving physics-based puzzles and catch-and-throw combat, although he is still able to attack using claws and fangs. Since his ranged attacks depend on things being nearby to throw, his energy bar instead dictates how long he can fly, which works like Tail's flight in Sonic 3. He can also learn to bend air around himself to function as a speed booster, similar to Samus's, and can create a shockwave when falling a great distance, which also causes him to divert his momentum and roll forward upon landing.
RIFT
Recurring antagonist for the first several games. Rift can fly to a limited degree like Shacklebolt, but with a different method of control. He can fire laser bolts from his wrists and enhance his melee attacks by activating his plasma katara, which extend from the same spots his lasers are fired from. Activating the katara will steadily drain his energy, however. His finishing move is to open his torso and fire an enormous beam, similar to Lucario's final smash attack.
SILVER WINDSTREAK
A supporting character in Shacklebolt's game, and possible playable addon. Apart from having the same flight and melee mechanics as Shacklebolt, I haven't planned much for this guy in terms of playability. My idea for him is that he uses weapons instead of magic, but I'm not sure yet.
JUSTIN FOYT (NO IMAGES YET)
Justin is Shacklebolt's adoptive human brother, and acts as a guide for him throughout the world. He provides Shacklebolt with support in a way similar to Sophie for Midi.
MIDI WAFFLE
Protagonist for the first game. Uses elemental acorn bombs for fighting and overcoming environmental obstacles, such as fire for burning things, ice for making bridges over water and freezing enemies, and thunder bombs for triggering electrical conductors. He can also use his bombs for mobility enhancement by standing on a mine and detonating it to jump high, or spin them like tops to hit things on the ground that are too difficult to hit by throwing. He can also use a wall jump to climb narrow shafts and backslide to dodge enemies.
TREY CARTIER
Protagonist for the second game and supporting character in the first. His game is more stealth-oriented, and as such, he uses ninja techniques, such as advanced parkour and ninja weapons conjured from dark matter. Since his game depends on stealth, you get rewarded more by accomplishing contracts with a little enemy interaction as possible, and are penalized for needlessly taking out enemies. Trey can even use his shadow bending to become completely invisible and pass through transparent objects when not lit by a direct light source. His powers are also enhanced at night. In Midi's game, he teaches the player how to backslide and wall jump.
SOPHIE CARTIER (NO SPRITE YET)
Supporting character for Midi's game. She provides transportation by piloting the airship and healing Midi when he is injured and doesn't have a clinic nearby to visit. She also provides Midi with updates on contract opportunities and new information from Trey.
SHACKLEBOLT
Protagonist for the third game, Shacklebolt uses telekinetic moves for solving physics-based puzzles and catch-and-throw combat, although he is still able to attack using claws and fangs. Since his ranged attacks depend on things being nearby to throw, his energy bar instead dictates how long he can fly, which works like Tail's flight in Sonic 3. He can also learn to bend air around himself to function as a speed booster, similar to Samus's, and can create a shockwave when falling a great distance, which also causes him to divert his momentum and roll forward upon landing.
RIFT
Recurring antagonist for the first several games. Rift can fly to a limited degree like Shacklebolt, but with a different method of control. He can fire laser bolts from his wrists and enhance his melee attacks by activating his plasma katara, which extend from the same spots his lasers are fired from. Activating the katara will steadily drain his energy, however. His finishing move is to open his torso and fire an enormous beam, similar to Lucario's final smash attack.
SILVER WINDSTREAK
A supporting character in Shacklebolt's game, and possible playable addon. Apart from having the same flight and melee mechanics as Shacklebolt, I haven't planned much for this guy in terms of playability. My idea for him is that he uses weapons instead of magic, but I'm not sure yet.
JUSTIN FOYT (NO IMAGES YET)
Justin is Shacklebolt's adoptive human brother, and acts as a guide for him throughout the world. He provides Shacklebolt with support in a way similar to Sophie for Midi.