01-02-2009, 10:53 AM
Now for a non-sprite submission; a new Tile Ripping program. (!)
I've liked GGD, but since a lot of sprites are stored in a tiled fashion, it isn't always that useful. Tile Molester can handle those, but it doesn't let you search for palettes that easily.
Therefore I decided I should make my own, and now's the time to show it to the rest of the sprite ripping world;
TiledGGD.
Aside from the ability to show the data in a tiled fashion (with tiles of any size), it also has some other features I thought would come in handy. Examples would be a Go-To option, which lets you skip to a specific offset for either graphics or palette, and the option to copy the graphics or the palette to the clipboard.
A tutorial is linked on the above website, or you can just click here.
As you can also read on the above pages; it also has built-in support for NCGR, NCBR and NCLR files. Which is basically just a taste of what the future plug-in feature can do.
I've liked GGD, but since a lot of sprites are stored in a tiled fashion, it isn't always that useful. Tile Molester can handle those, but it doesn't let you search for palettes that easily.
Therefore I decided I should make my own, and now's the time to show it to the rest of the sprite ripping world;
TiledGGD.
Aside from the ability to show the data in a tiled fashion (with tiles of any size), it also has some other features I thought would come in handy. Examples would be a Go-To option, which lets you skip to a specific offset for either graphics or palette, and the option to copy the graphics or the palette to the clipboard.
A tutorial is linked on the above website, or you can just click here.
As you can also read on the above pages; it also has built-in support for NCGR, NCBR and NCLR files. Which is basically just a taste of what the future plug-in feature can do.