WHOOP LOTS OF GIFS
![[Image: c0ced2657a.gif]](http://puu.sh/aAZwA/c0ced2657a.gif)
I would post a sheet with all the enemies but it's HUGE. so here's just a lineup with every enemy sprited thus far-
![[Image: 4b27745dc1.png]](http://puu.sh/aI8iY/4b27745dc1.png)
I also found a workaround for the curved pipe. using the arcade pipe as reference, it's actually supposed to be longer.
![[Image: 70f0bd23c9.png]](http://puu.sh/aI8ke/70f0bd23c9.png)
EDIT: big boo
![[Image: e774a12940.gif]](http://puu.sh/aIXxc/e774a12940.gif)
big boo is huge, and towers over every enemy thus far.
![[Image: c6389dc5d6.png]](http://puu.sh/aIW17/c6389dc5d6.png)
I've also given each enemy new hurt poses- one for being burnt, one for being frozen.
![[Image: ee9ed796c3.png]](http://puu.sh/aIXzl/ee9ed796c3.png)
each enemy also has a new turning pose. it animates better than just having a facing forward pose.
![[Image: 688d3ca1b0.gif]](http://puu.sh/aI8b3/688d3ca1b0.gif)
![[Image: fe5d1f2d41.gif]](http://puu.sh/aI8br/fe5d1f2d41.gif)
![[Image: 7d1cd63a6d.gif]](http://puu.sh/aI8c4/7d1cd63a6d.gif)
![[Image: efe8439dfc.gif]](http://puu.sh/aI8cW/efe8439dfc.gif)
![[Image: 461c65773f.gif]](http://puu.sh/aI8dK/461c65773f.gif)
![[Image: ffa35bb7c4.gif]](http://puu.sh/aI8ei/ffa35bb7c4.gif)
![[Image: 070a00b788.gif]](http://puu.sh/aI8eK/070a00b788.gif)
![[Image: 0f1f17e1b3.gif]](http://puu.sh/aI8fb/0f1f17e1b3.gif)
![[Image: c0ced2657a.gif]](http://puu.sh/aAZwA/c0ced2657a.gif)
I would post a sheet with all the enemies but it's HUGE. so here's just a lineup with every enemy sprited thus far-
![[Image: 4b27745dc1.png]](http://puu.sh/aI8iY/4b27745dc1.png)
I also found a workaround for the curved pipe. using the arcade pipe as reference, it's actually supposed to be longer.
![[Image: 70f0bd23c9.png]](http://puu.sh/aI8ke/70f0bd23c9.png)
EDIT: big boo
![[Image: e774a12940.gif]](http://puu.sh/aIXxc/e774a12940.gif)
big boo is huge, and towers over every enemy thus far.
![[Image: c6389dc5d6.png]](http://puu.sh/aIW17/c6389dc5d6.png)
I've also given each enemy new hurt poses- one for being burnt, one for being frozen.
![[Image: ee9ed796c3.png]](http://puu.sh/aIXzl/ee9ed796c3.png)
each enemy also has a new turning pose. it animates better than just having a facing forward pose.
![[Image: 5955f489bc.gif]](http://puu.sh/aIXIr/5955f489bc.gif)