08-10-2014, 12:13 PM
(08-09-2014, 11:21 PM)Lunar Archivist Wrote: You can use 3DS Max, though you may have to create materials and assign the texture(s) to the model manually. Since the model contains all the UVW information, this usually amounts to a few clicks followed by a drag and drop.
3DSMax is insanely expensive though.
I recommend using Blender instead. It's free, and easier to use.