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Project Aura (Update: Hill backgrounds)
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I'm sorry about putting this topic up before and then deleting it. I was hesitant and I'm pretty sure I messed everything up, so I'll try again.

I'm working on my own 2D metroidvania in Game Maker. I've made it through a lot of pitfalls such as the design flaws and I also learned a lot about programming over the past few months.

The main problem now is that I wanted my sprites to be 16-bit SNES style, but I eventually realized how horrible it was. So after making them 8-bit NES style instead, I was amazed how much easier they were to manage. I was hoping if I could get some feedback and maybe some tips. Even though I'm not the artistic type, I'm going to have to fill that role if I want to create my own content.

Update: Working on hill backgrounds.


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Project Aura (Update: Hill backgrounds) - by Badbatman3 - 08-11-2014, 02:43 PM
RE: Project Aura (Ralph Sprites) - by Koh - 08-11-2014, 03:38 PM
RE: Project Aura (Ralph Sprites) - by Badbatman3 - 08-11-2014, 03:47 PM
RE: Project Aura (Ralph Sprites) - by DioShiba - 08-11-2014, 07:55 PM
RE: Project Aura (Ralph Sprites) - by Badbatman3 - 08-15-2014, 11:58 AM

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