08-11-2014, 02:43 PM
(This post was last modified: 09-17-2014, 08:30 PM by Badbatman3.)
I'm sorry about putting this topic up before and then deleting it. I was hesitant and I'm pretty sure I messed everything up, so I'll try again.
I'm working on my own 2D metroidvania in Game Maker. I've made it through a lot of pitfalls such as the design flaws and I also learned a lot about programming over the past few months.
The main problem now is that I wanted my sprites to be 16-bit SNES style, but I eventually realized how horrible it was. So after making them 8-bit NES style instead, I was amazed how much easier they were to manage. I was hoping if I could get some feedback and maybe some tips. Even though I'm not the artistic type, I'm going to have to fill that role if I want to create my own content.
Update: Working on hill backgrounds.
I'm working on my own 2D metroidvania in Game Maker. I've made it through a lot of pitfalls such as the design flaws and I also learned a lot about programming over the past few months.
The main problem now is that I wanted my sprites to be 16-bit SNES style, but I eventually realized how horrible it was. So after making them 8-bit NES style instead, I was amazed how much easier they were to manage. I was hoping if I could get some feedback and maybe some tips. Even though I'm not the artistic type, I'm going to have to fill that role if I want to create my own content.
Update: Working on hill backgrounds.