08-12-2014, 06:53 PM
(08-11-2014, 03:40 PM)Koh Wrote:(08-06-2014, 08:48 PM)Crappy Blue Luigi Wrote:The only thing that looks a little odd with this one is that the arms/hands just appear on top of the head, and then back on the shoulders. Couldn't they just stay on the shoulders, or at least, transition on and off the head?
i was going to reply sooner, but i can't seem to get gifcam on my laptop (i'm out of town right now) so i had to find a video for reference.
crappy's vault animation is directly based on the vault animations from streets of rage 1-3. linked here is adam from sor1 vaulting over an enemy.
i thought my animation looked off when i made it, but i figured it was okay enough. turns out i really didn't reference the gameplay enough, though; i just looked at the sprites and took inspiration from their posing. going by the video, the animation is a lot smoother, and i can see a few reasons why--one of them is that adam vaults over the enemy's shoulders, not his head.
does this look better?
(08-11-2014, 03:16 PM)Quirby64 Wrote:
I know I would have to be an enemy or something to be in this, but I just made a sprite in the style. (I shan't be an enemy by nerp, nor a boss)
(Also yes this post is somewhat pointless because of that)
here, have some mario hat references:
characters in bmup are going to have one alt costume each, and crappy's, gatsby's, and mit's all happen to be mario-ish... or just plain mario.
(gatsby's alt isn't a reference to you, by the way; his creator, kev, used to have a character who was a white kirby with a full mario suit. his alt is also not final, as kev isn't sure he's going to go through with the reference)