08-14-2014, 07:03 PM
Great to hear that, EpicEbilninja!
Anyway, while I was editing Mr. Saturn, I wanted to do a bit more by spriting a new character. When I gathered some sprites to use, I noticed something wonky about the palette.
The M&L3 Mario sprite I used came from a sheet Puggsoy just ripped when he first started the new M&L3 ripping project. I swiped that Fawful sprite off the Super Mario Wiki as a means of getting more accurate color choices, but the red used in the sprite has a different HEX value to the red used in Puggsoy's Mario sprite. I took a Mario sprite from the wiki to compare the colors and the red used in that sprite has the same HEX value as the one in the Fawful sprite. To makes matters even more odd, the red used in the Koopa sprite (which I got off the main site) has a HEX value completed different from both versions of the Mario sprite.
So, to make a long story short, could someone help me with getting a consistent palette in order?
Anyway, while I was editing Mr. Saturn, I wanted to do a bit more by spriting a new character. When I gathered some sprites to use, I noticed something wonky about the palette.
The M&L3 Mario sprite I used came from a sheet Puggsoy just ripped when he first started the new M&L3 ripping project. I swiped that Fawful sprite off the Super Mario Wiki as a means of getting more accurate color choices, but the red used in the sprite has a different HEX value to the red used in Puggsoy's Mario sprite. I took a Mario sprite from the wiki to compare the colors and the red used in that sprite has the same HEX value as the one in the Fawful sprite. To makes matters even more odd, the red used in the Koopa sprite (which I got off the main site) has a HEX value completed different from both versions of the Mario sprite.
So, to make a long story short, could someone help me with getting a consistent palette in order?