Oh, I didn't post the iteration I did after that, to give your suggestions a shot...I was too lost in adding more mechanics to this thing, lol. Don't know why, since the new engine needs to be continued, but I guess I was just testing some concepts I want to implement in that one...like Rare Monsters. Discolored, stronger, faster, more resilient, but 3x the exp and a much higher chance of rare rewards.
Old vs New
Old vs New