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FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!!
#7
yeah of course i compile to neko, it was made specifically for haxe so of course its better

okay so i got quite a bit of work done, this includes but is not limited to:
• different game modes (PLY vs CPU, PLY vs PLY, CPU vs CPU)
• functional melee attacks
• functional enemy AI (follows you and moves somewhat randomly, yet stays at a safe distance circling you and attacking randomly)
• health and time system working (i had only done the HUD showing before), so battles can be fought and won/lost (duh)
• the 3 stages sketchasaurus posted working, with the animated crowd (BLUE, GREEN and GRAY)
• a placeholder menu to choose from all this stuff and test shit out
• a camera that does its best to keep both players on screen at all times

ok so you've all been waiting for the traditional update gif, here's an example showing player vs CPU mode
(yeah the titan1 and 2 are switched but i fixed that since then dont worry)
[Image: jpLHMmk.gif]
holy shit the gif is glitchy that's gifcam's fault, the game's fine

and yeah as I was programming it allowed me to raise a few questions for sketchasaurus, since its not like we have a design doc or anything

• first of all could you make victory and KO poses for each character ?

• next could you tell me how you feel the game's menu should be so i can start working on it ?

• i programmed it in a way that the stage size is easily modifiable, why not have more varied stages ?
(maybe even some with slopes, or obstacles and shit)

• do you want there to be a cooldown on special moves, or bullet attacks ?

• you made it so there's a little cutscene at the beginning of the battle, and okay this is fine for 1P mode
now i haven't programmed that yet but how i am supposed to do for 2 player mode ?

• i changed the HUD a bit to show enemy HP, would you want that not to be seen when in story/campaign mode ?
On that note, i was thinking of making the game potentially 4 player, in which we'd have 4 life bars on the HUD, with only the time shown and no score
Also you made a big square for the element modifier, how about assist characters ? where do they go on the HUD ?

• okay now here's a biggie : so i told you already the hearts you made aren't in multiples of 8x8 tiles but that's not much of a problem except heres the deal
i think it'd be nice for each titan to have its own specific stats so i kind of started to do that already,
like knael is really quick in movespeed but has only 4 hearts, whereas its the other way around for tropicaur, etc
i think in the end you could have this info when you select your character, like there are different categories of stats, each out of 5 stars
heres an example
TROPICAUR
Health : *****
Speed : *
Melee : ****
Bullet : **
Jump : * (this stat im not sure about, maybe you wouldnt want them all to be able to jump; but i think it makes for an interesting game mechanic)
so heres my question : wouldnt it be better to have life bars instead of hearts ?
that way the titans can vary in attack power without having that huge difference a half-heart makes (or even a quarter-heart for that matter)

• could you tell me exactly how element modifiers work ?
i was thinking they could appropriately modify not only your bullet attacks, but also your special moves
and that there would be 5 elements, the advantages of which are spread like a pentagram (think rock/paper/scissors/lizard/spock)

• also if you could tell me how the various bullets behave ?
im pretty sure some of them spread, or are AoE explosions and if not there should be different behaviors
and which characters have which bullets on the spritesheet etc

• this one can wait, but how are the bosses' AI supposed to work, what are their attacks, how much health etc ?

okay i think that's pretty much it for now, so sketchasaurus please try and give a reply as quick as possible seeing as i have very limited internet access
y'all others can chip in ideas too i guess, if you have good ones

my biggest concern for the game is to make it have an interesting metagame within the battle system so that 2-player (or 4-player) mode would be as fun as possible
btw i was thinking of making different battle types, for instance one where the point is to push your opponent to his edge of the stage and stuff like that
[Image: E3DU8rS.png]
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RE: FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!! - by Lexou Duck - 08-18-2014, 11:36 AM

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