08-18-2014, 10:09 PM
(08-16-2014, 11:18 PM)Mystie Wrote: I don't know if the Skin modifier was removed or not. Like I said, I only have Blender to work with, and in Blender the hands are there.
*nods* I know you mentioned only working in Blender and not 3DS Max, but my comment was more aimed at Peardian than you.
I'm not sure if you're at all familiar with 3DS Max, but, assuming you're not, in a nutshell, "Skin" is a modifier which is applied to a mesh or group of meshes so that you can associate them with bones (and thus the associated envelopes and weight tables used for deformations/animations).
The Bayonetta model isn't one solid mesh but made up of several separate ones, of which the hands are but two. Near as I can figure, the reason the hands don't move with the rest of the model is because they've been dissociated from it somehow. If that is indeed the case, then this might be a bit complicated to fix without the weight tables for the hands.