I know this isn't my thread or anything, but since I haven't made one, I might as well update others on things a little. I haven't done much and am deciding whether or not these fancy tools are even worth the time. It's a decision between niceties (animation and character scripting tool) and requirements (animation engine is done + the old tool program, the character scripting tool isn't a requirement but would be nice. I can always manually script characters myself and figure out what is actually needed for a tool instead of what I think is needed. I can create tools later anyways, so having no tools isn't set in stone. What's needed right now is game progress more than niceties anyways.
The core of the game are the characters. That much is pretty solid. Like I said before, the moveset system is done and, now, I'll just use the old animation system temporarily. That means that all I really gotta do is collision interaction/response, input buffering, and stage implementation. I don't think that'll take a whole lotta time but I'm terrible at estimating my work speed. At this point, I just want to finish the game so thats gonna be my main focus.
Just in case, I got no internet where I live and can only get on every few days so expect some delay time between responses.
The core of the game are the characters. That much is pretty solid. Like I said before, the moveset system is done and, now, I'll just use the old animation system temporarily. That means that all I really gotta do is collision interaction/response, input buffering, and stage implementation. I don't think that'll take a whole lotta time but I'm terrible at estimating my work speed. At this point, I just want to finish the game so thats gonna be my main focus.
Just in case, I got no internet where I live and can only get on every few days so expect some delay time between responses.