09-02-2014, 07:43 PM
(09-02-2014, 09:54 AM)Midi Wrote: The first one is definitely better, but needs work on its walking cycle. The body should bob up and down, and the arms should move. You can actually achieve the bobbing on a north/south view by simply shifting the sprite up and down when it's in its stepping frames. Also, remember to make the arms swing opposite to the legs, or else he'll look like he's waddling.
Quick note on ninjas: they don't wear armor. Armor would slow them down and make noise, and ninjas are meant to be fast and silent. Also, long swords wouldn't really be used by ninjas either; they prefer small, easily-concealed weapons, and only use them as a last resort. A better outfit would be something made of dark, cold-colored cloth, but not black, since black stands out in the moonlight. Green through violet are the preferred hues worn by ninjas, since they blend well at night.
Thanks on the feedback...again, this is my first time making sprites, so I'm just keeping things really simple for this first 'Test' Mobile Game (more focused on getting the programming/behaviors down atm). And I do have a GiF of Ninja#1 bobbing, so I will try to post it here soon.
As for lesson on Ninja, well, technically, Ninja (or Ninjas) can wear anything they want...most of the time, they are dressed in 'normal' everyday wear (since they are spies and don't wanna stand out too much, XD). But as for the 'Ninja' romanticized in today's pop culture, they are seen as covert 'Warriors', and must have various gear to protect them:
Ryu from Ninja Gaiden:
Hotsuma from Shinobi (PS2):
And please don't get me started on Raiden (MGR:r):
Not anything 'heavy', but a lightweight kevlar type would suffice. As for the colors, it's known that back in the Shogunate days, they didn't really wear black, but either a really dark midnight Blue or Dark Grey (like Ninja#2). I just went with Black b/c it contrasted better with my favorite color, Turquoise.
As for the sword, yea, I exaggerated it a bit (just like some other games/comics tend to do), so don't try to instill too much 'realism' into it,