09-03-2014, 10:41 PM
To quote DragonDePlatino from PureZC...
Yup, that's exactly what I was going for. Most dev tools allow for this though. Really, all that happens is the pixels are like that in the PNG spritesheet files.
In other news...
Quote:Yup. Anti-aliasing sprites with alpha transparency works just fine on all kinds of backgrounds. If I plop Koh's sprite into an upper layer and shove a checkerboard in the lower layer like so...
It looks nice on any brightness. Really, anti-aliasing like this is encouraged because a lot of modern games use it. The only reason it isn't as widespread is because a lot of game engines can't handle partial alpha-transparency, ZQuest to name one.
Yup, that's exactly what I was going for. Most dev tools allow for this though. Really, all that happens is the pixels are like that in the PNG spritesheet files.
In other news...