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Cops [beta] [Android] [WP8]
#11
I'm curious about how this works on android.

How do things like screen resolution factor into it and how do you keep pixels at their native size considering that android phones come in all shapes and sizes and screen resolutions?
Does the game scale up on bigger phones? Down on smaller ones? Does it letterbox on resolutions bigger than your viewport (this was made in GM, right?)?

How do you keep a native 1:1 pixel resolution when not every screen is the same size?
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Cops [beta] [Android] [WP8] - by Hypernova - 08-13-2014, 04:44 AM
RE: Cops [beta] [Android] - by Raccoon Sam - 08-13-2014, 07:20 AM
RE: Cops [beta] [Android] - by Hypernova - 08-14-2014, 12:37 AM
RE: Cops [beta] [Android] - by Raccoon Sam - 08-14-2014, 09:34 AM
RE: Cops [beta] [Android] - by Hypernova - 08-17-2014, 03:04 AM
RE: Cops [beta] [Android] - by Raccoon Sam - 08-18-2014, 03:36 AM
RE: Cops [beta] [Android] - by MC Jimmy - 08-21-2014, 07:00 PM
RE: Cops [beta] [Android] - by puggsoy - 08-21-2014, 08:00 PM
RE: Cops [beta] [Android] - by Hypernova - 09-01-2014, 04:33 AM
RE: Cops [beta] [Android] [WP8] - by Hypernova - 09-06-2014, 01:09 AM
RE: Cops [beta] [Android] [WP8] - by Vipershark - 09-06-2014, 03:38 AM
RE: Cops [beta] [Android] [WP8] - by Hypernova - 09-06-2014, 09:53 AM
RE: Cops [beta] [Android] [WP8] - by Vipershark - 09-06-2014, 01:50 PM
RE: Cops [beta] [Android] [WP8] - by Hypernova - 09-06-2014, 01:54 PM
RE: Cops [beta] [Android] [WP8] - by Vipershark - 09-06-2014, 01:56 PM
RE: Cops [beta] [Android] [WP8] - by Hypernova - 09-08-2014, 05:56 PM

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