09-06-2014, 12:06 PM
I have to agree with Dragon on those harsh highlights, the only surface that would have white highlights in real life are very reflective materials, like glossy metals and glass.
As for the anti-aliasing, you may be right about the style... but make sure you aren't shortchanging yourself as an artist. Anti-aliasing is an important skill in pixel art (one I'll admit I don't have) and just make sure you aren't wanting to do it because you are not comfortable with it.
All that aside, I would kind of like to see a little more hue shifting between the lighter and darker shades in the blocks. I think the only block that does have any is the orange brick on the right side.
An example of hue-shifting in a palette:
As opposed to this:
which comes off as sort of dry or dull (it is rather unlikely to come across materials that would have a shading like this in real life so it is a bit less appealing)
As for the anti-aliasing, you may be right about the style... but make sure you aren't shortchanging yourself as an artist. Anti-aliasing is an important skill in pixel art (one I'll admit I don't have) and just make sure you aren't wanting to do it because you are not comfortable with it.
All that aside, I would kind of like to see a little more hue shifting between the lighter and darker shades in the blocks. I think the only block that does have any is the orange brick on the right side.
An example of hue-shifting in a palette:
As opposed to this:
which comes off as sort of dry or dull (it is rather unlikely to come across materials that would have a shading like this in real life so it is a bit less appealing)