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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#10
i mostly don't understand how the texture format works tried using some tile ripping tools around and couldn't work with any of those because i could never find the palettes

but i could get you something out of the tile viewer of the emulator

EDIT: i was messing with tile molester switching between 4bpp linear and reverse order and got some interesting results

    download this

top 8x8 one is 4bpp linear
the bottom 8x8 is 4bpp linear reverse order only thing that changes is that the columns of 2x8 pixels switch places

EDIT 2: here's some of the tiles i got from an area i'm using VBA with the tile viewer and OAM viewer i actually got 16 palettes here from wich i can use them all for some reason

                   
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RE: Zelda: The Minish Cap Tile Ripping Proyect - by Ailos - 09-08-2014, 10:00 AM

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