i mostly don't understand how the texture format works tried using some tile ripping tools around and couldn't work with any of those because i could never find the palettes
but i could get you something out of the tile viewer of the emulator
EDIT: i was messing with tile molester switching between 4bpp linear and reverse order and got some interesting results
download this
top 8x8 one is 4bpp linear
the bottom 8x8 is 4bpp linear reverse order only thing that changes is that the columns of 2x8 pixels switch places
EDIT 2: here's some of the tiles i got from an area i'm using VBA with the tile viewer and OAM viewer i actually got 16 palettes here from wich i can use them all for some reason
but i could get you something out of the tile viewer of the emulator
EDIT: i was messing with tile molester switching between 4bpp linear and reverse order and got some interesting results
download this
top 8x8 one is 4bpp linear
the bottom 8x8 is 4bpp linear reverse order only thing that changes is that the columns of 2x8 pixels switch places
EDIT 2: here's some of the tiles i got from an area i'm using VBA with the tile viewer and OAM viewer i actually got 16 palettes here from wich i can use them all for some reason