09-08-2014, 11:27 AM
To be fair, I have no clue what "linear, reverse order" even means. It's just always been a codec option in Tile Molester as long as I can remember.
Ailos is on the right track, though – those graphics shown in the VBA Tile Viewer are exactly the same as the graphics in your state, puggsoy. This is a screenshot from Tile Molester, with graphics from 0x485DF and palette from 0x1FC7F:
![[Image: BdBixeR.png]](http://i.imgur.com/BdBixeR.png)
Those 8x8 tiles get arranged to 16x16 tiles exactly the way 0x35493 tells them to.
Ailos is on the right track, though – those graphics shown in the VBA Tile Viewer are exactly the same as the graphics in your state, puggsoy. This is a screenshot from Tile Molester, with graphics from 0x485DF and palette from 0x1FC7F:
![[Image: BdBixeR.png]](http://i.imgur.com/BdBixeR.png)
Those 8x8 tiles get arranged to 16x16 tiles exactly the way 0x35493 tells them to.