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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#19
This is really awesome i went out for a day and i come back seeing all those nicely ripped textures ;O

For the 2nd layer that is the things link can hide trough i found those sprites they are stored in different layers or backgrounds
i'm not sure but this might help:
   

For animations i think i can get them from the tile viewer as i can go frame by frame searching for animations on VBA then replace the parts in a 16x16 tile

EDIT: forgot about viewing the same zone using Tile Viewer
   

EDIT2: btw i just noticed that the logs are red in your sprites
EDIT3: a wild sprite just appeared

   
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Thanked by: Miles07


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RE: Zelda: The Minish Cap Tile Ripping Proyect - by Ailos - 09-09-2014, 11:23 AM

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