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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#28
Unfortunately there isn't even an address of 0x0600E81C in the save state, it's only $B4B8E bytes long. I'd assume that that address refers to the ROM.

Although, speaking of the ROM, I did find the source code for an unfinished attempt at a Minish Magic program. It's in C#, and even though I've never actually used that language, it's not extremely confusing and I have ported code from it before. I might be able to find out more information through it, since the progress the guy made seemed to be going fairly well.

By the way, just a heads up: I'll be absent starting Saturday, that's Friday in the US (I'm UTC+12). I'll be gone for at least two weeks, although it could be a bit longer. So during that time I won't be able to help with this, sorry!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: Zelda: The Minish Cap Tile Ripping Proyect - by puggsoy - 09-10-2014, 08:19 PM

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