09-11-2014, 07:42 PM
(09-11-2014, 07:22 PM)Kriven Wrote:(09-11-2014, 07:05 PM)Mutsukki Wrote: Ike, the guy who has a completely different character model, alright then. It's not about playing the same it's feeling the same. How can you compare that the change isn't the same as Melee and Brawl when you don't have the game and every report everywhere is saying that this game is definitely not Brawl. It looks very very different. Seriously you should watch some new gameplay and look at Brawl and you'll see it doesn't even look to have the same feel. Just look at freakin Mr. Game & Watch. All you're doing is assuming and assuming a lot.
I won't even fully address the tattoo comment because what the fuck.
EDIT: Ahahahaha I see you gave me a neg rep again because I disagree with the points you come up. Maturity!
Rebuilding models isn't the same as rebuilding the game. I agree with you that animations and visuals are all redone, and are (mostly) superior, and quite stunning.
But models are really only a small part of what goes into building a character. When you talk about restructuring a character from the ground up, you're talking about sitting infront of a blank document and writing out millions of lines of code to do things that have already been done with the same programming language, by you, seven years ago.
And while it doesn't look to play exactly like Brawl (and remember, gameplay is the time consuming, money consuming portion of actually making a game) it does play like something that could have been built off of what already existed. Again, based on what I have watched and what has been said.
Edit: ahaha, that neg rep is from a couple years of watching how you participate on the forum and how you argue with people. You're genuinely an asshole. I mean, you can't find anything more to support your argument other than saying: "You're wrong, you're just mad because your favorite character didn't get in, and look at that signature!"
I mean, you really don't trust your argument to stand without personal attacks and bias? Well, I guess you shouldn't.
If I may interject into this discussion:
Rebuilding something you were familiar with in the first place from scratch tends to stream line and simplify the code, since you know what worked and what didn't going in, and you have more experience than you had before.
This in turn means the new code can be easier to work with AND better at what it does.
For example, it's very possible that the custom moves and characters were easier to implement with the rebuilt Smash4 engine than it would have just to build it from previous Smash titles.
So rebuilding everything may have saved them time per character, and had the entire thing have better performance.
It's entirely possible that someone could mod brawl with all the resources they had to make Smash4 to give it everything Smash 4 had character model tweaks, rebalancing and even all the new game modes, and not only take longer to do, but not work as well as the current version.