Nintendo 3DS
CPU: 266MHz ARM11 X 2
GPU: DMP PICA220 133MHz (MAX 200MHz) - Polygons: generates 15.3 million per second at its native 200MHz
RAM: 64MB of RAM, 4MB of dedicated VRAM,
1.5GB of flash storage.
Gamecube
CPU: 485MHz IBM Gekko PowerPC
GPU: ATI Flipper 162MHz - Polygons: 20 million per second
RAM: 24MB 1T-SRAM, 16MB DRAM
I'm not very good with all the jargon, but I think the GameCube has better processing?
CPU: 266MHz ARM11 X 2
GPU: DMP PICA220 133MHz (MAX 200MHz) - Polygons: generates 15.3 million per second at its native 200MHz
RAM: 64MB of RAM, 4MB of dedicated VRAM,
1.5GB of flash storage.
Gamecube
CPU: 485MHz IBM Gekko PowerPC
GPU: ATI Flipper 162MHz - Polygons: 20 million per second
RAM: 24MB 1T-SRAM, 16MB DRAM
I'm not very good with all the jargon, but I think the GameCube has better processing?