09-14-2014, 01:00 PM
New attack animation and ground melee combo!
![[Image: 8C6ZHPa.gif]](http://i.imgur.com/8C6ZHPa.gif)
![[Image: Q5d4i9B.gif]](http://i.imgur.com/Q5d4i9B.gif)
First, the new one is a top-style attack made to compensate for how difficult it can be to use a grenade-style attack in close quarters. I'm debating on whether to make the top detonate on contact with a wall, or bounce off and detonate after a couple seconds.
For the melee combo, after a 1-2 punch, he flips upside down and begins spinning on his head. As you increase your melee skill, Midi can spin longer. While spinning, he scoots forward to compensate for knockback.
![[Image: 2YyHHdv.png]](http://i.imgur.com/2YyHHdv.png)
And here's the current full sheet for the platform sprites. I'm going to add one more row for an aerial melee attack, once I've decided what it will look like.
![[Image: 8C6ZHPa.gif]](http://i.imgur.com/8C6ZHPa.gif)
![[Image: Q5d4i9B.gif]](http://i.imgur.com/Q5d4i9B.gif)
First, the new one is a top-style attack made to compensate for how difficult it can be to use a grenade-style attack in close quarters. I'm debating on whether to make the top detonate on contact with a wall, or bounce off and detonate after a couple seconds.
For the melee combo, after a 1-2 punch, he flips upside down and begins spinning on his head. As you increase your melee skill, Midi can spin longer. While spinning, he scoots forward to compensate for knockback.
![[Image: 2YyHHdv.png]](http://i.imgur.com/2YyHHdv.png)
And here's the current full sheet for the platform sprites. I'm going to add one more row for an aerial melee attack, once I've decided what it will look like.