09-14-2014, 01:00 PM
New attack animation and ground melee combo!
First, the new one is a top-style attack made to compensate for how difficult it can be to use a grenade-style attack in close quarters. I'm debating on whether to make the top detonate on contact with a wall, or bounce off and detonate after a couple seconds.
For the melee combo, after a 1-2 punch, he flips upside down and begins spinning on his head. As you increase your melee skill, Midi can spin longer. While spinning, he scoots forward to compensate for knockback.
And here's the current full sheet for the platform sprites. I'm going to add one more row for an aerial melee attack, once I've decided what it will look like.
First, the new one is a top-style attack made to compensate for how difficult it can be to use a grenade-style attack in close quarters. I'm debating on whether to make the top detonate on contact with a wall, or bounce off and detonate after a couple seconds.
For the melee combo, after a 1-2 punch, he flips upside down and begins spinning on his head. As you increase your melee skill, Midi can spin longer. While spinning, he scoots forward to compensate for knockback.
And here's the current full sheet for the platform sprites. I'm going to add one more row for an aerial melee attack, once I've decided what it will look like.