09-16-2014, 11:16 AM
(09-16-2014, 01:52 AM)GuestyGuest90012 Wrote: By the way, something I've noticed with the Meloetta model is that there is some unnecessary bones. For example there's some on the end of normal bone chains and also one flying in the middle of nowhere (but that one might be my fault.) Also, even though the bones are set up, it might be a problem only I am facing, but the bones lack weighting. I know you probably haven't figured out how to decipher that, and I must give credit that you got this far with the model structure, but it would help people working with the model if the bones were weighted (although I know it's not your responsibility and I respect that).1. Yeah, there are a lot of unnecessary bones, basically everything with "End" at the beginning. I've left them there for completeness's sake.
2. Which of the models were you importing -- the FBX, DAE or SMD? And which program? Either way, try one of the other files if one doesn't work with the program you use, because they should have the rigging information, too (I never submit models without rigging, unless it's a prop in the first place).