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4 YEARS of pixel art!(Indie tactics game AURO)
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The sprites look very similar to how you would see in a Zelda game using the Wind Waker style (or one of Tingle's spin-off games). Was that one of your biggest inspirations for creating this pixel art?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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RE: 4 YEARS of pixel art!(Indie tactics game AURO) - by E-Man - 09-18-2014, 07:15 AM

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