09-21-2014, 10:47 PM
http://nintendoeverything.com/more-sakur...elee-data/
In the latest article of Famitsu there are some interesting tidbits. As I've said many times, it turns out the reason for so many Kid Icarus enemies and content is that the enemies were already optimized for 3DS use, and fit well in a Smash style gameplay.
Strangely, he also mentions Melee for some reason. I guess just addressing people vocalizing that it is easy to just pull data from Melee and put it in a modern game, which it's not.
In the latest article of Famitsu there are some interesting tidbits. As I've said many times, it turns out the reason for so many Kid Icarus enemies and content is that the enemies were already optimized for 3DS use, and fit well in a Smash style gameplay.
Strangely, he also mentions Melee for some reason. I guess just addressing people vocalizing that it is easy to just pull data from Melee and put it in a modern game, which it's not.