(09-23-2014, 10:56 PM)Gors Wrote: The problem with your pixelart, though, can be divided in two:
1- Unreadability, and
2- lack of anatomy.
I'll agree these are some of the things I was most worried about when drawing this sprite. To fix the anatomy, all I can think to do is keep practicing with pencil on paper and using references.
Thank you for this incredible tutorial, btw. I didn't expect to get help in so much detail.
I started drawing by using a pixel outline rather than defining blobs. I think my use of colors went way out of hand because I kept trying to anti-alias and add shades and texturing in between steps, all while my lineart was pretty bad to begin with.
I tried following your advice and your example sprite, can you tell me if I am doing this correctly?
Edit: I made a few changes after that: