09-28-2014, 03:42 PM
(This post was last modified: 09-28-2014, 03:50 PM by DragonDePlatino.)
You know...Call me weird, but I actually like both approaches to making high-res sprites! Koh's looks a lot more professional, but Quirby64's art has that blobby MS Paint feel like the older art of MattMakesGames.
Oh, and that's a nice GBC mockup, Quirby64! It's simple, but functional. I would try building the wall textures out of 16x16 tiles, though.
EDIT:
And on the subject of the "edited" Kirby, does it really matter? I mean, how many different ways can you draw the same character in the same style in the same low resolution? Not that many...
Oh, and that's a nice GBC mockup, Quirby64! It's simple, but functional. I would try building the wall textures out of 16x16 tiles, though.
EDIT:
And on the subject of the "edited" Kirby, does it really matter? I mean, how many different ways can you draw the same character in the same style in the same low resolution? Not that many...