09-29-2014, 01:15 PM
(09-29-2014, 05:24 AM)Sketchasaurus Wrote: I'm curious: does your max script have a GUI or is it more akin to a "plugin" where 3Ds Max (or any other 3D application) is simply enabled to read the file format found in the Pokémon game. A follow-up question: does this importer support regular DS formats from other games?
There's no GUI, it's just a MaxScript that works similarly to a plugin, where you just run the script, pick the model, and then it imports it directly into the program.
And the importer only works with Pokémon X/Y right now, and somewhat with Kirby Triple Deluxe (same format, but there's some things that my script crashes on, so there's probably some important differences there). I don't plan on adding any other formats to it, and if I did I'd have to write up a brand new file for 'em.