10-04-2014, 04:57 PM
The other option is to find a graphics editor that has a grid view. For example, while it's not the best in the world, you can do this in Paint (At least for XP, not sure about others).
![[Image: 901e260065.png]](http://puu.sh/bZnPN/901e260065.png)
Simply load a sprite up, zoom in, and hit ctrl+g. I'm sure other programs have this function too.
In terms of graph paper, that could be tricky. The reality is that this is how a lot of older games were designed. Your best bet is to just teach your students that you need to treat each square as a pixel, and not be able to "cut corners" with it. Consider adding restrictions on the graph paper - only allowing them to draw within a 64x64 box, for example. Even 32x32. It'll help them consider readability of their designs.
I believe there are applications designed for stitch pattern designing, which I know sprite work is often transferred to... Sadly, I've never researched it too in-depth, but perhaps that might prove to be helpful?
If you'd like to discuss other issues you're likely to encounter, I'd be happy to discuss solutions with you
![[Image: 901e260065.png]](http://puu.sh/bZnPN/901e260065.png)
Simply load a sprite up, zoom in, and hit ctrl+g. I'm sure other programs have this function too.
In terms of graph paper, that could be tricky. The reality is that this is how a lot of older games were designed. Your best bet is to just teach your students that you need to treat each square as a pixel, and not be able to "cut corners" with it. Consider adding restrictions on the graph paper - only allowing them to draw within a 64x64 box, for example. Even 32x32. It'll help them consider readability of their designs.
I believe there are applications designed for stitch pattern designing, which I know sprite work is often transferred to... Sadly, I've never researched it too in-depth, but perhaps that might prove to be helpful?
If you'd like to discuss other issues you're likely to encounter, I'd be happy to discuss solutions with you
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)