10-05-2014, 06:00 PM
(10-05-2014, 05:43 PM)Kazo Wrote:Hm, try making sure that the UV mapping doesn't get modified in any way, and edit the textures directly so that they're symmetrical. That's what I did for my models.(10-05-2014, 04:51 PM)Random Talking Bush Wrote:(10-05-2014, 04:37 PM)Kazo Wrote: I have been trying to rip some models. but i am having problems with texture mirroring. could you tel me what i am doing wrong?Lemme guess, using the BCH2OBJ importer for those? Which one, the Python script or the GO script? There's a set of text in 'em that forces UV points that are >1 to be mirrored, which causes that problem you've shown there. Look through for it and try commenting it out, see what happens.
this is what i get on every model i check.
http://i.imgur.com/ozkNgBQ.png
I used the go script as a base and made a C# converter. it didn't have the mirroring, but without it everything on the right side is all messed up. i tried tweaking the mirroring code and i can either get left or right side correct, never both.
http://i.imgur.com/e6rF79L.png