10-07-2014, 06:57 AM
For anyone that might read this topic in the future looking for answers:
We've concluded that the character animations are compressed. Within the "charactername##.IMG" files are a number of .pak and .mot files, which don't display easily. You'd need to dedicate a fair volume of time to uncompress these files to gain access to the images.
Saying that, gallery images, ending screens, some text elements, and backgrounds are all visible through TiledGGD and I'd imagine if you know what you're doing, creating a converter would be relatively easy, but probably not worth your time considering how simple a process ripping with TiledGGD is.
We've concluded that the character animations are compressed. Within the "charactername##.IMG" files are a number of .pak and .mot files, which don't display easily. You'd need to dedicate a fair volume of time to uncompress these files to gain access to the images.
Saying that, gallery images, ending screens, some text elements, and backgrounds are all visible through TiledGGD and I'd imagine if you know what you're doing, creating a converter would be relatively easy, but probably not worth your time considering how simple a process ripping with TiledGGD is.