10-07-2014, 03:48 PM
Well, the ripper isn't 100% yet, but it's getting there.
Some images had pieces that needed to be rotate, but I think I've taken care of that. I don't have a way to check unless I find a sprite with a broken part, then open it up and see what the problem is.
I also don't know how to detect image format. Some images use more bits for alpha than other, so they don't come out right. However, that only applies to certain characters as a whole. I can just do it manually, probably.
I made my ripper export them in sheets with the frames for that particular animation!
There are quite a bit of old style sprites, I assume they were place holders. I'm guessing from BIS.
Some images had pieces that needed to be rotate, but I think I've taken care of that. I don't have a way to check unless I find a sprite with a broken part, then open it up and see what the problem is.
I also don't know how to detect image format. Some images use more bits for alpha than other, so they don't come out right. However, that only applies to certain characters as a whole. I can just do it manually, probably.
I made my ripper export them in sheets with the frames for that particular animation!
There are quite a bit of old style sprites, I assume they were place holders. I'm guessing from BIS.