10-11-2014, 07:13 AM
hi, thx for providing, i tried your script with 3dsmax 2011 32bit on 10 random models and everything worked fine as i saw.
only had to rotate the root bone 90deg on x on every model, and bulbasaurs ivy wasnt skinned.
i dont know maxscript but id have some suggestions if theyre possible.
every object is skinned with every bone - would there be a possible algorithm to remove zero weight bones from the skin?
for completion the end "nubs" bones are necessary but maybe confusing - is it possible to check before importing to remove them?
i assume you extract textures separately?
how can i (we) support you?
only had to rotate the root bone 90deg on x on every model, and bulbasaurs ivy wasnt skinned.
i dont know maxscript but id have some suggestions if theyre possible.
every object is skinned with every bone - would there be a possible algorithm to remove zero weight bones from the skin?
for completion the end "nubs" bones are necessary but maybe confusing - is it possible to check before importing to remove them?
i assume you extract textures separately?
how can i (we) support you?