10-11-2014, 10:05 PM
(10-11-2014, 09:58 PM)Random Talking Bush Wrote:Also the textures are missing.(10-11-2014, 09:34 PM)Demonslayerx8 Wrote: alright cool, and thanks. btw what about the trainer models?I'll be getting to those soon.
(10-11-2014, 09:51 PM)Lilothestitch Wrote: Why are the Pokemon models rotated like they are laying down?It's because they use a different "up" axis compared to 3DS Max, simple as that. Just rotate the root bone forward by 90 degrees, easy enough. Unless some parts of the model stay behind, in that case you'll have to wait until I get around to uploading those myself.
Anyway, updated the script again, I tested it on the first 151 Pokémon and it no longer crashes for any of them. A lot of them are still broken rigging-wise, though, but I'll have to figure that out later.