10-11-2014, 11:35 PM
(10-11-2014, 06:44 AM)CopyCat Wrote: Is this an ingame capture or a simple .gif animation?
It looks really flawless
PS: If it's an ingame capture, what program are you using to make platformers?
It's only an animation.
(10-11-2014, 01:15 PM)Sketchasaurus Wrote: That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.
(10-11-2014, 01:41 PM)Dragon_Throne Wrote: Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.
There actually are launching and landing frames but the animation is too fast to see it. I thought of that before too but a delay in jumping would feel very clunky in-game. The jumping animation is floaty because it's only an animation and I'm too lazy to fix it. I feel as if it should be coded instead.