10-12-2014, 11:21 AM
Well, it's a step in the right direction, but you're still using far too many colors.
1. If you look at the first samurai, there are way too many colors in his palette. There are a lot of similar skin colors and 4 really similar shades of red all used for just his hair. Not to mention, there are way more blues and grays than you'd ever be able to use for this sprite.
2. In the second step I changed the image to indexed color and pasted a lot of colors over each other to eliminate them. You don't need four different shades of red for his hair, because you can reuse your brown to shade it and the skin color for it's highlights. In pixel art this is called "hue-shifting".
3. In the third sprite I took the palette and organized it in a much neater manner. Notice how when there are a lot less colors, it's easy to arrange them in a palette? That way, you don't have to keep going into your color editor to make new colors.
4. In the last image I altered your palette a bit. Gray is a very dull color you want to avoid using, so I made the sword have sleek blue shading to it. I also desaturated the shades while making the highlights brighter. I did not touch the sprite itself, though, as I already gave some tips in my last post for how to improve on that.
1. If you look at the first samurai, there are way too many colors in his palette. There are a lot of similar skin colors and 4 really similar shades of red all used for just his hair. Not to mention, there are way more blues and grays than you'd ever be able to use for this sprite.
2. In the second step I changed the image to indexed color and pasted a lot of colors over each other to eliminate them. You don't need four different shades of red for his hair, because you can reuse your brown to shade it and the skin color for it's highlights. In pixel art this is called "hue-shifting".
3. In the third sprite I took the palette and organized it in a much neater manner. Notice how when there are a lot less colors, it's easy to arrange them in a palette? That way, you don't have to keep going into your color editor to make new colors.
4. In the last image I altered your palette a bit. Gray is a very dull color you want to avoid using, so I made the sword have sleek blue shading to it. I also desaturated the shades while making the highlights brighter. I did not touch the sprite itself, though, as I already gave some tips in my last post for how to improve on that.