10-15-2014, 07:04 AM
(This post was last modified: 10-15-2014, 07:04 AM by Sketchasaurus.)
I'm wondering why you'd want to have maps that rotate 90 degrees, it just seems like a feature that would result in player confusion/frustration.
BUT THAT'S JUST ME.
I'd check to make sure that the rocky tiles don't look like they're copy-pasted and repetitive when you make wider platforms with a rocky surface. one way that I suggest fixing that is by trying the method shown in that orianart tutorial posted by FarmerM. Though, if you don't have access to photoshop, you can split the tile into quadrants and position them so the corners meet in the center.
Another thing: the top of the platform should be lighter than the sides, since you have a light source coming from directly above the rocks in 3D space.
BUT THAT'S JUST ME.
I'd check to make sure that the rocky tiles don't look like they're copy-pasted and repetitive when you make wider platforms with a rocky surface. one way that I suggest fixing that is by trying the method shown in that orianart tutorial posted by FarmerM. Though, if you don't have access to photoshop, you can split the tile into quadrants and position them so the corners meet in the center.
Another thing: the top of the platform should be lighter than the sides, since you have a light source coming from directly above the rocks in 3D space.